The View or viewport is a window into the 3D space. The scene- think of it as your Stage only in 3D. The Camera - is your viewpoint in space, dictates how the 3D objects are rendered into 2D. Object3D- a bunch of points in 3D space(vector3D's) and a material. Lights - optional but only just...
Primitives - 15 of them. Suprisingly useful. 3d models - ASE, AWD,3Ds,MD2,Collada, MQO, KMZ an dOBJ - Prefab 3D for prebaking textures - New asset manager detects, parses and stores models Programmaticlly generated meshes -extrusions, paths, ect
Have a question but don't want to ask it publicly? If you are a prime member just ask right here and we will get back to you within 48 hours. Not prime yet? no worries you can ask publicly below.